Translated automatically from Italian: card names stay in English, as in the game. Original text (Italian) →
Game plan
the deck is made up of small units that contest the various fields and can become very dangerous with glinda and hero charge. In particular there's a nice combo you can pull off with legion: by placing sandman and rumple on turn 3, you'll get to the next turn with the mana needed to play the legendary (1 bonus mana from rumple + mana discount from sandman). Obviously this requires having legion in hand, but it's not hard to make it happen thanks to mind palace and scarecrow.
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Legendary
Base cards 12 × 2
- Reinforcements. Mana 1.
- Axe Throw. Mana 2.
- Bagheera. Mana 2. 1 Power, 1 Health.
- Rumple. Mana 2. 2 Power, 2 Health.
- Sandman. Mana 2. 1 Power, 3 Health.
- Scarecrow. Mana 2. 1 Power, 1 Health.
- Three Blind Mice. Mana 2. 1 Power, 1 Health.
- En Passant. Mana 3.
- Mind Palace. Mana 3.
- Glinda. Mana 4. 2 Power, 4 Health.
- Impundulu. Mana 5. 3 Power, 6 Health.
- Heroic Charge. Mana 6.
Deck composition
Computed on all 25 cards in play.
Average cost
3
Playable by turn 3
18
cards (cost 3 or less)
Total power
22
per unit 1.6
Total health
36
per unit 2.6
Card types
14 units · 11 spells
Cost ≤2 14 · Cost 3–4 6 · Cost 5+ 5
- Other6
- Land of Oz4
- African folklore2
- Baker Street2
- Fairy tales2
- Myth & folklore2
- Nursery rhymes2
- Sherwood2
- The Jungle Book2
- Gothic horror1
0 base cards share Legion of the Dead's saga.
- On Reveal ×6
- Summon ×5
- Buff ×4
- Deal Damage ×4
- Draw ×4
- Self Buff ×4
- Spell ×4
- Add ×2
- Discard ×2
- Mana ×2
- Move ×2
- On Death ×2
- Trample ×2
Top end: Legion of the Dead (7) · Cheapest: Reinforcements (1)
Win rate
–
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Guide
Strengths
Swarm of potentially lethal units
Weaknesses
The deck revolves around a legendary that only has one copy, impudulu could help you keep the small units always strong enough to damage or counter enemy units
Mulligan
try to have legion in hand obviously and also rumple and sandman, you can possibly consider scarecrow to draw and glinda to apply pressure
Key combos and lines
If the rumple + sandaman combo doesn't come together, keep glinda safe and use the small units to drag the game out until you can use legion and another spell to turn the zombies into 4/2s, and the following turn you put down more units keeping space for hero charge and finish the game.
Origins TCG












