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Locations

Every game of Origins TCG is played across three locations, and they decide what kind of game it will be: they double damage, change costs, move characters, summon new ones. The Demo 2.0 rotates 44 of them; the full game will have more than a hundred. They are all here, with their effect.

The three locations of a game are revealed one per round over the first three rounds: from round four you play with the whole board in sight.

A location works for both players, not only for whoever uses it first.

A location can change what a card is worth: the same character is far better where damage doubles or where everyone has Trample.

44 locations

  • "Human" Cannon

    When you play a character here, destroy it and deal damage equal to its power to the opponent's barrier.

    DestructionBarriersDamage

  • Amplifying Amphitheatre

    ALL damage here is doubled.

    Damage

  • Anti-Magic Vault

    Characters here lose all abilities.

    Abilities

  • Arcane Leyline

    Both players get +2 mana this round.

    Mana and costs

  • Ashen Grove

    When you play a character here, discard your rightmost card then draw a card.

    Draw and discard

  • Ballroom

    After combat, return a random character here to it's owner's hand for both players.

    Movement

  • Bandersnatch Burrow

    After you play a character here, there is a 10% chance it will transform into a Bandersnatch this round.

    Summons and copies

    Related cards: Bandersnatch

  • Blessed Grounds

    When a Good character is played here, it gets Shield.

    Granted keywords

  • Broken Gate

    Barriers here regenerate with 10 health instead of 40 health.

    Barriers

  • Broom Closet

    When you play a spell, allies here get +1/+1.

    Buffs and debuffs

  • Burial Grounds

    On Death abilities happen twice here.

    Abilities

  • Burnturn Arena

    After combat, deal 1 damage to ALL characters here.

    Damage

  • Castle in the Clouds

    Cards that cost 7 or more cost 1 less to play.

    Mana and costs

  • Cloning Lab

    After you play a character here, fill your spaces here with copies of it.

    Summons and copies

  • Conveyor Belt

    After combat, move all characters here to the right one space.

    Movement

  • Field of Mice

    After a character enters play here, stun it.

    Abilities

  • Giant's Beacon

    Draw your highest-cost card. Set its cost to 1.

    Draw and discardMana and costs

  • Gold Spinning Wheel

    Cards cost 1 less to play.

    Mana and costs

  • Hero Emerges

    Draw your legendary card. If you can't, draw a card instead.

    Draw and discard

  • Hundred Acre Woods

    Summon Christopher Robin here for both players.

    Summons and copies

    Related cards: Christopher Robin

  • Junkyard

    Both players discard a random card.

    Draw and discard

  • Knowledge Vault

    The first player to fill this location draws a card.

    Draw and discard

  • Mana Battery

    Keep your leftover mana between rounds.

    Mana and costs

  • Mirror Dimension

    On Reveal abilities happen twice here.

    Abilities

  • Nostradamus' Call

    At the start of round 6, destroy both players' decks.

    Draw and discardDestruction

  • Open Meadow

    When a character enters play here, it gets Move.

    Granted keywordsMovement

  • Overloaded Circuit

    The first player to fill this location deals 5 damage to the opponent's barrier here.

    BarriersDamage

  • Poison Grounds

    Evil characters here have Deathtouch.

    Granted keywords

  • Reflecting Pool

    After you play a character here, copy it in another location.

    Summons and copies

  • Sherwood Forest

    Summon a Merry Man at a random location every turn.

    Summons and copies

    Related cards: Merry Man

  • Soul Artillery

    After a character dies here, deal 1 damage to BOTH barriers.

    BarriersDamage

  • Stomping Grounds

    Characters here have Trample.

    Granted keywords

  • The Colosseum

    Characters here have Double Attack.

    Granted keywords

  • The Gallows

    When a character enters play here, destroy the enemy across from it.

    Destruction

  • The Hill

    After combat, if there is more than one character here, destroy ALL characters who share the lowest power.

    Destruction

  • The Sultan's Court

    At the start of each round, draw a card. Discard it before combat.

    Draw and discard

  • The Well

    When you play a character here, heal 1 damage from your barrier here.

    Barriers

  • Tinkerer's Toolbox

    Both players draw a random 1-cost card from their deck.

    Draw and discard

  • Training Dojo

    After combat, ALL characters here get +1 power.

    Buffs and debuffs

  • Treasurer's Office

    Cards cost 1 more to play this round.

    Mana and costs

  • Vacant Armory

    Characters here have +1 power.

    Buffs and debuffs

  • Wall of Dumpty

    Destroy the first character you play here.

    Destruction

  • Windmill Ridge

    Characters here have Defender.

    Granted keywords

  • Wonderland

    Reverse the attack order.

    Abilities

Location names and effects come from the World of Origins community database, updated to Demo · 21 Sep. We have not checked them one by one in the game yet: we will, as we did for the cards, and this line will say so.

Read the locations guide

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