Cards
Locations
Every game of Origins TCG is played across three locations, and they decide what kind of game it will be: they double damage, change costs, move characters, summon new ones. The Demo 2.0 rotates 44 of them; the full game will have more than a hundred. They are all here, with their effect.
The three locations of a game are revealed one per round over the first three rounds: from round four you play with the whole board in sight.
A location works for both players, not only for whoever uses it first.
A location can change what a card is worth: the same character is far better where damage doubles or where everyone has Trample.
44 locations
"Human" Cannon
When you play a character here, destroy it and deal damage equal to its power to the opponent's barrier.
DestructionBarriersDamage
Amplifying Amphitheatre
ALL damage here is doubled.
Damage
Anti-Magic Vault
Characters here lose all abilities.
Abilities
Arcane Leyline
Both players get +2 mana this round.
Mana and costs
Ashen Grove
When you play a character here, discard your rightmost card then draw a card.
Draw and discard
Ballroom
After combat, return a random character here to it's owner's hand for both players.
Movement
Bandersnatch Burrow
After you play a character here, there is a 10% chance it will transform into a Bandersnatch this round.
Summons and copies
Related cards: Bandersnatch
Blessed Grounds
When a Good character is played here, it gets Shield.
Granted keywords
Broken Gate
Barriers here regenerate with 10 health instead of 40 health.
Barriers
Broom Closet
When you play a spell, allies here get +1/+1.
Buffs and debuffs
Burial Grounds
On Death abilities happen twice here.
Abilities
Burnturn Arena
After combat, deal 1 damage to ALL characters here.
Damage
Castle in the Clouds
Cards that cost 7 or more cost 1 less to play.
Mana and costs
Cloning Lab
After you play a character here, fill your spaces here with copies of it.
Summons and copies
Conveyor Belt
After combat, move all characters here to the right one space.
Movement
Field of Mice
After a character enters play here, stun it.
Abilities
Giant's Beacon
Draw your highest-cost card. Set its cost to 1.
Draw and discardMana and costs
Gold Spinning Wheel
Cards cost 1 less to play.
Mana and costs
Hero Emerges
Draw your legendary card. If you can't, draw a card instead.
Draw and discard
Hundred Acre Woods
Summon Christopher Robin here for both players.
Summons and copies
Related cards: Christopher Robin
Junkyard
Both players discard a random card.
Draw and discard
Knowledge Vault
The first player to fill this location draws a card.
Draw and discard
Mana Battery
Keep your leftover mana between rounds.
Mana and costs
Mirror Dimension
On Reveal abilities happen twice here.
Abilities
Nostradamus' Call
At the start of round 6, destroy both players' decks.
Draw and discardDestruction
Open Meadow
When a character enters play here, it gets Move.
Granted keywordsMovement
Overloaded Circuit
The first player to fill this location deals 5 damage to the opponent's barrier here.
BarriersDamage
Poison Grounds
Evil characters here have Deathtouch.
Granted keywords
Reflecting Pool
After you play a character here, copy it in another location.
Summons and copies
Sherwood Forest
Summon a Merry Man at a random location every turn.
Summons and copies
Related cards: Merry Man
Soul Artillery
After a character dies here, deal 1 damage to BOTH barriers.
BarriersDamage
Stomping Grounds
Characters here have Trample.
Granted keywords
The Colosseum
Characters here have Double Attack.
Granted keywords
The Gallows
When a character enters play here, destroy the enemy across from it.
Destruction
The Hill
After combat, if there is more than one character here, destroy ALL characters who share the lowest power.
Destruction
The Sultan's Court
At the start of each round, draw a card. Discard it before combat.
Draw and discard
The Well
When you play a character here, heal 1 damage from your barrier here.
Barriers
Tinkerer's Toolbox
Both players draw a random 1-cost card from their deck.
Draw and discard
Training Dojo
After combat, ALL characters here get +1 power.
Buffs and debuffs
Treasurer's Office
Cards cost 1 more to play this round.
Mana and costs
Vacant Armory
Characters here have +1 power.
Buffs and debuffs
Wall of Dumpty
Destroy the first character you play here.
Destruction
Windmill Ridge
Characters here have Defender.
Granted keywords
Wonderland
Reverse the attack order.
Abilities
Location names and effects come from the World of Origins community database, updated to Demo · 21 Sep. We have not checked them one by one in the game yet: we will, as we did for the cards, and this line will say so.
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Origins TCG