4Origins deck · Created on October 2, 2026 · Patch 0.7
🪽 FLYING CARDS 🪽
by magicofhandss @magicofhandss
Translated automatically from Italian: card names stay in English, as in the game. Original text (Italian) →
Game plan
Time to make move competitive too. With the help of other players we developed this deck that keeps the ability to swarm with Card Soldier but gives you much more. Toto and Roo are great in the early game and for scaling Dorothy, Kanga and Wicked Witch of the West are indispensable, En Passant to remove annoying pieces and open up the lane, Guy of Gisborne who benefits a lot from buffs and guarantees damage, Blow the House Down as an unexpected finisher. - Tested in GrandMaster -
Rating
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Legendary
Base cards 12 × 2
- Defense Matrix. Mana 1.
- Toto. Mana 1. 1 Power, 1 Health.
- Twister Toss. Mana 1.
- Card Soldier. Mana 2. 3 Power, 1 Health.
- Roo. Mana 2. 2 Power, 4 Health.
- En Passant. Mana 3.
- Flying Monkey. Mana 3. 4 Power, 1 Health.
- Kanga. Mana 3. 2 Power, 3 Health.
- Mind Palace. Mana 3.
- Wicked Witch of the West. Mana 3. 1 Power, 5 Health.
- Blow the House Down. Mana 4.
- Guy of Gisborne. Mana 6. 4 Power, 4 Health.
Deck composition
Computed on all 25 cards in play.
Average cost
2.7
Playable by turn 3
20
cards (cost 3 or less)
Total power
35
per unit 2.3
Total health
39
per unit 2.6
Card types
15 units · 10 spells
Cost ≤2 10 · Cost 3–4 13 · Cost 5+ 2
- Land of Oz9
- Hundred Acre Wood4
- Other4
- Baker Street2
- Fairy tales2
- Sherwood2
- Wonderland2
4 base cards share Dorothy's saga.
- Move ×17
- Buff ×4
- Deal Damage ×4
- Self Buff ×3
- Add ×2
- Choose ×2
- Double Attack ×2
- Draw ×2
- On Reveal ×2
- Shield ×2
- Snipe ×2
- Summon ×2
Top end: Guy of Gisborne (6) · Cheapest: Twister Toss (1)
Win rate
–
Coming with the official API: win rate, matches and matchups by Legendary.
For streamers: short link, chat command, OBS overlay, image
Guide
Strengths
Swarm, Buff, both single removal and AoE, big body (Dorothy)
Weaknesses
Very complicated to play, it requires a lot of practice (but it will be complicated for your opponents too).
Mulligan
Key combos and lines
Matchups
It can handle anything, if you're up against aggro you can sacrifice a bit of the combo aspect to survive early and turn things around at the end. If you're up against control try to exploit your combos right from the start, if you can't then go very slow instead and set up strong plays with Dorothy and Guy of Gisborne.
Origins TCG











