Translated automatically from Italian: card names stay in English, as in the game. Original text (Italian) →
Game plan
basically you play reactively, aiming to keep the opponent's board as empty as possible; it's normal to take a fair amount of damage early, usually aggro/midrange decks can't draw much and by dint of clearing the board you win. it's essential to guess the opponent's deck from the legendary they play and make plays accordingly.
Rating
3.0/ 5
1 vote
Legendary
Base cards 12 × 2
- First Aid. Mana 2.
- Merlin's Prophecy. Mana 2.
- Rumple. Mana 2. 2 Power, 2 Health.
- Sandman. Mana 2. 1 Power, 3 Health.
- Mind Palace. Mana 3.
- Wicked Witch of the West. Mana 3. 1 Power, 5 Health.
- Imhotep. Mana 4. 2 Power, 2 Health.
- Spellbook. Mana 4.
- Impundulu. Mana 5. 3 Power, 6 Health.
- Rain of Arrows. Mana 5.
- Forbidden Knowledge. Mana 8.
- Obliterate. Mana 9.
Deck composition
Computed on all 25 cards in play.
Average cost
4.1
Playable by turn 3
12
cards (cost 3 or less)
Total power
22
per unit 2
Total health
42
per unit 3.8
Card types
11 units · 14 spells
Cost ≤2 8 · Cost 3–4 9 · Cost 5+ 8
- Other10
- Fairy tales3
- African folklore2
- Arthurian legend2
- Baker Street2
- Gothic horror2
- Land of Oz2
- Myth & folklore2
1 base cards share Wicked Stepmother's saga.
- Add ×6
- Deal Damage ×6
- Discard ×4
- Spell ×4
- On Reveal ×3
- Destroy ×2
- Draw ×2
- Heal ×2
- Mana ×2
- Move ×2
- On Death ×2
- Buff ×1
- Deathtouch ×1
Top end: Obliterate (9) · Cheapest: First Aid (2)
Win rate
–
Coming with the official API: win rate, matches and matchups by Legendary.
For streamers: short link, chat command, OBS overlay, image
Guide
Strengths
value and control
Weaknesses
struggles against hyper aggro with tempo pieces
Mulligan
either you look for combos for value or the minions to control the board early
Key combos and lines
merlin prophecy + spell book (broken if you do it round 2 with Sandman set up) merlin prophecy + mind place Imhotep + poison spell
Matchups
dracula discard
Origins TCG












