Game plan
This deck has a focus on getting spellbook out and doubled. You need to stall with your spells until mid game to start snowballing. if you can clear the board and get glinda and sorcerer's apprentice out you can usually pop off the next turn.
Rating
–/ 5
No votes yet
Win rate in recorded games
25% over 4 games · patch EA · 4 Nov
Legendary
Base cards 12 × 2
- Bullseye. Mana 1.
- Axe Throw. Mana 2.
- Merlin's Prophecy. Mana 2.
- Sandman. Mana 2. 1 Power, 3 Health.
- Dark Omen. Mana 3.
- Piggy Bank. Mana 3.
- Queen of the Night. Mana 3. 2 Power, 3 Health.
- Glinda. Mana 4. 2 Power, 4 Health.
- Spellbook. Mana 4.
- Sorcerer's Apprentice. Mana 5. 2 Power, 3 Health.
- Tin Woodman. Mana 6. 3 Power, 4 Health.
- Obliterate. Mana 10.
Deck composition
Computed on all 25 cards in play.
Average cost
3.8
Playable by turn 3
14
cards (cost 3 or less)
Total power
25
per unit 2.3
Total health
39
per unit 3.5
Card types
11 units · 14 spells
Cost ≤2 8 · Cost 3–4 10 · Cost 5+ 7
- Other10
- Classic literature4
- Land of Oz4
- Arthurian legend3
- Myth & folklore2
- Sherwood2
1 base cards share Merlin's saga.
- Spell ×11
- Deal Damage ×8
- Add ×2
- Buff ×2
- Destroy ×2
- Discard ×2
- Heal ×2
- Mana ×2
- On Reveal ×2
- Self Buff ×2
- Summon ×2
Top end: Obliterate (10) · Cheapest: Bullseye (1)
Win rate
–
Coming with the official API: win rate, matches and matchups by Legendary.
Origins TCG














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