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Queen of Hearts4

Origins deck · Created on November 10, 2026 · Patch EA · 4 Nov

Mr. y Mrs. Franken [Combo-Control Deck]

by Raiken @raiken

CommunityArchetype: ControlLadder★ Queen of HeartsES → EN

Translated automatically from Spanish: card names stay in English, as in the game. Original text (Spanish) →

Game plan

Midrange / board control, focusing on taking advantage of the Queen of Hearts' passive ability (First Strike and the repetition of allies' death abilities or other card effects), combined with damage control and threat removal.

Rating

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Win rate in recorded games

53% over 81 games · patch EA · 4 Nov

All win rates →Record yours with OriginsMeta Tracker →

Video

Mr. y Mrs. Franken [Combo-Control Deck]YouTube · from 1:10Open on YouTubeLoading the video means accepting YouTube's cookies. Privacy

Legendary

Base cards 12 × 2

Deck composition

Computed on all 25 cards in play.

Mana curve Units Spells Legendary
02142103144526728+

Average cost

3.7

Playable by turn 3

16

cards (cost 3 or less)

Total power

21

per unit 4.2

Total health

19

per unit 3.8

25

Card types

5 units · 20 spells

Cost ≤2 6 · Cost 3–4 11 · Cost 5+ 8

Cards by saga
  • Other12
  • Gothic horror6
  • Arthurian legend2
  • Baker Street2
  • Sherwood2
  • Wonderland1

0 base cards share Queen of Hearts's saga.

Keywords
  • Deal Damage ×6
  • Heal ×6
  • Destroy ×4
  • Rebirth ×4
  • Draw ×2
  • Graveyard ×2
  • Mana ×2
  • Self Buff ×2
  • Summon ×2
  • First Strike ×1
  • On Death ×1

Top end: Forbidden Knowledge (8) · Cheapest: Bullseye (1)

Win rate

–

Coming with the official API: win rate, matches and matchups by Legendary.

For streamers: short link, chat command, OBS overlay, image

Guide

Strengths

  • Control of all 3 lanes thanks to simultaneity: Since this is a simultaneous turns game, this control/midrange deck stands out for punishing the opponent's movements through area damage spells and precise removal.
  • Value and resurrection cycle: The combination of hard-hitting units with reanimation and support cards (Frank's Monster, Franken Bride and It's Alive) lets you recycle heavy threats and overwhelm the opponent in prolonged fights.
  • Hand consistency: You have filtering and utility tools like Mind Palace and Merlin's Prophecy, which reduces the risk of running out of plays on decisive turns.

Weaknesses

  • Vulnerability to bad reads: Since both players move and reveal at the same time, if you cast area or control spells (Searing Light or Rain of Arrows) in a lane where the opponent decides not to play anything, you lose a critical tempo advantage.
  • Early pressure (fast aggro): If you face hyper-aggressive decks that fill the lanes in the first turns with tokens or cheap units, you may struggle to regain control before establishing the Queen's key pieces.
  • Synergy dependence: Your highest-impact cards depend on good joint positioning; if your key pieces are removed or silenced before activating their effects, the deck loses its punch.

Mulligan

  • Look for early consistency: Your priority in the mulligan is to secure Mind Palace to improve your draw and low-cost cards like Bullseye for immediate contesting on the board.
  • Evaluate based on the opposing archetype: If you sense an aggressive opponent, keep Rain of Arrows or Searing Light to slow down massive deployments.
  • Discard heavy high-cost cards or pure resurrection cards (It's Alive, Franken Bride) on turn 1, since you need to lay the foundations before recycling resources.

Key combos and lines

  • The Frank loop: Deploy Frank's Monster or Franken Bride to absorb pressure and, as soon as they fall or take critical damage, take advantage of cards like It's Alive or the Queen of Hearts' passives to bring them back to the board or maximize their death impact.
  • Lane punishment (Read & Punish): Use Dark Omen or Forbidden Knowledge by anticipating where the opponent will try to dump their resources on the key scoring turns.
  • Tactical sustain: Sync First Aid right before the simultaneous end-of-round combat calculation to save your main unit and snatch control of a critical location away from the opponent.

Matchups

Favored vs. Midrange Decks or Control Mirror:

How to play it: You have the advantage in the late game thanks to the quality of your threats and resource reuse. Focus on winning the mental battle of simultaneous reads and save your bans/removal for the opponent's highest-value cards.

Challenging vs. Ultra-Aggressive Decks (Aggro / Rushdown):

How to play it: It's a race against the clock. You must withstand the initial punishment by using every point of area damage efficiently. Don't try to be greedy with resources: prioritize clearing the opponent's lanes before trying to develop your board.

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