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Legion of the Dead7

Origins deck · Created on November 12, 2026 · Patch EA · 4 Nov

Super Mega Anti-Meta [Grandmaster Deck]

by Raiken @raiken

CommunityArchetype: ControlLadder★ Legion of the DeadES → EN

Translated automatically from Spanish: card names stay in English, as in the game. Original text (Spanish) →

Game plan

-The Legion of the Dead deck leans toward aggressive board control and attrition-based containment (Attrition / Midrange Control). It takes advantage of the Legion theme to unleash constant pressure, punish the opponent's lines with direct damage and block the enemy's advance at key locations.

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Video

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Legendary

Base cards 12 × 2

Deck composition

Computed on all 25 cards in play.

Mana curve Units Spells Legendary
0211026324456178+

Average cost

3

Playable by turn 3

18

cards (cost 3 or less)

Total power

38

per unit 2.4

Total health

50

per unit 3.1

25

Card types

16 units · 9 spells

Cost ≤2 12 · Cost 3–4 8 · Cost 5+ 5

Cards by saga
  • Fairy tales6
  • Other6
  • Arabian Nights2
  • Hundred Acre Wood2
  • Land of Oz2
  • Myth & folklore2
  • Sherwood2
  • The Jungle Book2
  • Gothic horror1

0 base cards share Legion of the Dead's saga.

Keywords
  • Deal Damage ×6
  • On Reveal ×4
  • Self Buff ×4
  • Deathtouch ×2
  • Defender ×2
  • Destroy ×2
  • Draw ×2
  • Move ×2
  • On Kill ×2
  • Vanilla ×2
  • Summon ×1

Top end: Legion of the Dead (7) · Cheapest: Bullseye (1)

Win rate

–

Coming with the official API: win rate, matches and matchups by Legendary.

For streamers: short link, chat command, OBS overlay, image

Guide

Strengths

-Excellent direct removal capability: You have multiple tools for targeted damage (Axe Throw, Bullseye) and area damage (Rain of Arrows), which lets you clear threats very efficiently.
-Solid lane control: Units like Bridge Troll and Scarecrow are excellent for disrupting the opponent's game plan and slowing down aggressive archetypes.
-Tactical versatility: Including cards like Ali Baba and Dark Omen gives you flexibility to adapt to the opponent's simultaneous reads and turn the tables on key turns.

Weaknesses

-Dependence on early tempo: If you don't draw your low-cost answers early against very fast decks, you can get overwhelmed before deploying your mid-game control cards.

-Vulnerability to bad reads: Since you depend on predictive damage spells (Axe Throw, Rain of Arrows), if the opponent decides not to commit units to that line during the simultaneous turn, you waste valuable resources.

Mulligan

-Look for the early base: Prioritize keeping low-cost units like Roo, Bagheera or Scarecrow in your opening hand to secure a physical presence on the board from the first turn.

-Keep an answer on hand: Holding a copy of Bullseye or Axe Throw will guarantee you can stop any abusive opening play from the opponent. Discard heavy spells or late support plays until later rounds.

Key combos and lines

-The containment wall: Placing a Bridge Troll or a Scarecrow in a critical line while using Dark Omen prevents the opponent from maneuvering freely, forcing them to crash their resources into your blockers.

-Ranged punishment synergy: Combine Huntsman's positioning with the direct damage of Axe Throw to eliminate priority targets of the opponent that try to hide in secondary lines.

-Swarm clearing: Time Rain of Arrows for the moment the opponent tries to flood a line with tokens or multiple units, maximizing the spell's area value.

Matchups

-Favored vs. Slow Development Decks / Static Control:

How to play it: You have the initiative thanks to your direct punishment capability. Force the opponent to react to your threats and use lane control to choke their long-term win conditions.

-Challenging vs. Hyper-aggressive Decks (Rushdown / Mass Deployment):

How to play it: You must play strictly defensively in the first turns. Don't waste your area damage cards and prioritize using Rain of Arrows and blockers to slow the opponent's initial momentum until you stabilize the game.

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