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Mulan4

Origins deck · Created on November 9, 2026 · Patch EA · 4 Nov

Survival Protocol

by Sbunzius @sbunzius

CommunityArchetype: ControlLadderFun★ MulanIT → EN

Translated automatically from Italian: card names stay in English, as in the game. Original text (Italian) →

Game plan

Essentially, based on the cards we draw, you try to do a bit of damage to the barriers and neutralize the enemy cards while we draw and heal ourselves to prepare for the 3 main powerspikes we have in this deck, namely Mulan, Big Bad Wolf and, if you want, Hyde too.

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Legendary

Base cards 12 × 2

Deck composition

Computed on all 25 cards in play.

Mana curve Units Spells Legendary
01828334452678+

Average cost

3.4

Playable by turn 3

16

cards (cost 3 or less)

Total power

50

per unit 2.6

Total health

52

per unit 2.7

25

Card types

19 units · 6 spells

Cost ≤2 8 · Cost 3–4 11 · Cost 5+ 6

Cards by saga
  • Other6
  • Fairy tales4
  • Gothic horror4
  • Land of Oz4
  • American tales2
  • Nursery rhymes2
  • The Jungle Book2
  • Ballad of Mulan1

0 base cards share Mulan's saga.

Keywords
  • On Reveal ×11
  • Heal ×10
  • Deal Damage ×4
  • Draw ×4
  • On Death ×4
  • Self Buff ×4
  • Add ×2
  • Buff ×2
  • Destroy ×2
  • Graveyard ×2
  • Rebirth ×2
  • Summon ×2
  • Double Attack ×1

Top end: Tin Woodman (6) · Cheapest: Billy (2)

Win rate

–

Coming with the official API: win rate, matches and matchups by Legendary.

For streamers: short link, chat command, OBS overlay, image

Guide

Strengths

Resilience: the opponent will use many of his cards and his mana to deal us damage that we'll recover one or two turns later; this will not only be frustrating for him, but he'll have to play almost his whole deck to manage to break at least our second barrier.

Weaknesses

Tough if the cards to cycle the deck don't show up and if the enemy has a lot of early game damage; Puck must be destroyed, it's our counter, and watch out for Boitata too, but many times you recover the game anyway thanks to the healing we manage to get back and the final damage.

Mulligan

You start with Scarecrow if possible, or in any case 2-mana cards or Humpty; if we have Mulan right away obviously keep it. As for the heals, they're fine from the third or fourth turn, not right away or they'll be wasted.

Key combos and lines

The important combos are mainly two: multiple heals and multiple buffs, exploiting the On Reveal ability which happens one extra time thanks to Mulan and to the card Reflection. We use these to get buffed by Fairy Godmother on our three powerspikes mentioned before (remember that Mulan has Double Attack, so maxed out with the board and the cards in our favor you get to 28x2 and 32hp) or on our healers like Jekyll and Tin Woodman (respectively a maximum of 9 heals and 24 PER CARD with the board and cards in our favor), choosing our priority depending on how the game is going.

Matchups

Maybe a bit of trouble against those with a lot of early game damage or against cards that have First Strike and Snipe, but if the cards cycle well it's manageable in my opinion.

Notes and changes

If you have mana problems you can use Rumple instead of Billy, or consider using Baby Bear and/or Mary to replace someone else, without giving up the heals though. I included Dark Omen to counter big cards, but if you want you can replace it with Basilisk, which costs 1 less and thanks to Deathtouch eliminates any enemy (except if it has First Strike or a Shield); it won't be as immediate and effective as Dark Omen but it's still a good solution.

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