4Origins deck · Created on November 12, 2026 · Patch EA · 4 Nov
Counting... Lambs??
by itsjjko @itsjjko
Game plan
This deck ideally wants to get out a Mary on turn 3 with Reflection proc and hold on to lambs for late game. Ideally arriving to Round 7-8 with 3-4 4/4-7/7 lambs. Beast and Big Bad Wolf provide a nice damage curve throughout the game while Wicked Witch of the West and White Queen move around the enemy board to benefit you as much as possible. Your win con? Swarm the board once you hit 10 mana with 4 little lambs and a Heroic Charge to finish off the barriers you've been dwindling down throughout the game.
Rating
–/ 5
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Legendary
Base cards 12 × 2
- Stroke of Midnight. Mana 1.
- Three Blind Mice. Mana 2. 1 Power, 1 Health.
- Trash for Treasure. Mana 2.
- Beast. Mana 3. 2 Power, 3 Health.
- Big Bad Wolf. Mana 3. 3 Power, 3 Health.
- Flying Monkey. Mana 3. 4 Power, 1 Health.
- Mary. Mana 3. 1 Power, 1 Health.
- Wicked Witch of the West. Mana 3. 1 Power, 5 Health.
- Blow the House Down. Mana 4.
- White Queen. Mana 4. 3 Power, 3 Health.
- Boitata. Mana 5. 5 Power, 5 Health.
- Heroic Charge. Mana 6.
Deck composition
Computed on all 25 cards in play.
Average cost
3.3
Playable by turn 3
16
cards (cost 3 or less)
Total power
42
per unit 2.5
Total health
48
per unit 2.8
Card types
17 units · 8 spells
Cost ≤2 6 · Cost 3–4 15 · Cost 5+ 4
- Fairy tales8
- Land of Oz4
- Nursery rhymes4
- Other4
- Myth & folklore2
- Wonderland2
- Ballad of Mulan1
0 base cards share Mulan's saga.
- On Reveal ×7
- Add ×4
- Deal Damage ×4
- Debuff ×4
- Move ×4
- On Death ×4
- Return ×4
- Self Buff ×4
- Buff ×2
- Choose ×2
- Destroy ×2
- Draw ×2
- Summon ×2
- Trample ×2
- Double Attack ×1
Top end: Heroic Charge (6) · Cheapest: Stroke of Midnight (1)
Win rate
–
Coming with the official API: win rate, matches and matchups by Legendary.
For streamers: short link, chat command, OBS overlay, image
Guide
Strengths
- Snowballs heavily on a good mulligan
- Can be played in all stages of the game
- Bounce allows you to control the board more than your standard swarm deck
- White Queen, Flying Monkeys, and Stroke of Midnight allow you to move the board around for free barrier damage and forcing threats to fight your units
Weaknesses
- Opening hand can make start of game feel really slow
- While bounce can stall for you, sometimes the deck can get ran over on a bad draw
-Even with trash for treasure, can be hard to find Mary as she has no direct search. Heavily considering Scarecrow
Mulligan
- Ideally want a Mary in opening hand
- Three Blind Mice + Wicked Witch of the West is second best start if you can't find Mary
- If you have neither Mary or the opening combo of Mice and Witch... I recommend you mulligan for Trash for Treasure
Key combos and lines
- Three Blind Mice - Trash for Treasure to find Mary or keep tempo going
- Turn 3: 4 mana Mary + Reflection (Hold Lambs for late game swarm unless absolutely needed to tank hits)
- Turn 9: 10 mana 4 Lambs + Heroic Charge (Game Ender)
- 4/4 or 7/7 Lamb into Blow the house down to clear entire zones for big damage on barriers (Can also use Boitata or a buffed Beast)
- Beast -> 2 Lambs -> Blow the house down
Origins TCG













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