6Origins deck · Created on November 8, 2026 · Patch EA · 4 Nov
MC² [Frank-Einstein Deck]
by Raiken @raiken
Translated automatically from Spanish: card names stay in English, as in the game. Original text (Spanish) →
Game plan
Use early utility and filtering cards like Mind Palace, Aladdin and Golden Egg to ensure the stability of your hand and early resources.
Rating
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Video
Legendary
Base cards 12 × 2
- Morgan le Fay. Mana 2. 1 Power, 3 Health.
- Aladdin. Mana 3. 3 Power, 3 Health.
- Asanbosam. Mana 3. 5 Power, 5 Health.
- Golden Egg. Mana 3. 0 Power, 1 Health.
- It's Alive. Mana 3.
- Mind Palace. Mana 3.
- Quasimodo. Mana 3. 3 Power, 4 Health.
- Boogeyman. Mana 4. 7 Power, 7 Health.
- Doppelganger. Mana 4. 2 Power, 2 Health.
- Bridge Troll. Mana 5. 5 Power, 6 Health.
- Frank's Monster. Mana 6. 5 Power, 4 Health.
- Koschei. Mana 6. 3 Power, 3 Health.
Deck composition
Computed on all 25 cards in play.
Average cost
3.8
Playable by turn 3
14
cards (cost 3 or less)
Total power
70
per unit 3.3
Total health
78
per unit 3.7
Card types
21 units · 4 spells
Cost ≤2 2 · Cost 3–4 16 · Cost 5+ 7
- Myth & folklore6
- Gothic horror5
- Fairy tales4
- African folklore2
- Arabian Nights2
- Arthurian legend2
- Baker Street2
- Classic literature2
2 base cards share Dr. Frank's saga.
- Discard ×12
- On Reveal ×8
- Summon ×5
- Draw ×4
- On Death ×4
- Self Buff ×4
- Add ×2
- Defender ×2
- Destroy ×2
- Rebirth ×2
- Return ×2
- Spell ×2
- Transform ×2
- Graveyard ×1
Top end: Dr. Frank (6) · Cheapest: Morgan le Fay (2)
Win rate
–
Coming with the official API: win rate, matches and matchups by Legendary.
For streamers: short link, chat command, OBS overlay, image
Guide
Strengths
- High resurrection and recursion potential: Thanks to cards like It's Alive, Koschei and the leader Dr. Frank himself, the deck can constantly recover or boost key creatures from the graveyard or the deck.
Excellent resource filtering: The combination of Mind Palace, Aladdin and Golden Egg lets you stabilize your hand quickly and search for the pieces needed for each phase of the game.
Weaknesses
- Early vulnerability: If the opponent applies very fast pressure, the deck can suffer before establishing its defensive control pieces on the board (Bridge Troll and Quasimodo).
- Dependence on synergies: It requires properly coordinating the graveyard and the board; losing tempo in the mid game can make it harder to optimally deploy heavy threats like Frank's Monster or Boogeyman.
Key combos and lines
- The Resurrection Engine: Use Mind Palace and Aladdin in the first turns to search for your key cards or manage your hand, preparing the graveyard so that It's Alive and Koschei bring back to the field hard-hitting threats like Frank's Monster under the leadership of Dr. Frank.
- Control and Duplication: Set up a solid defense with Bridge Troll and Quasimodo to stop the opponent's advance, and then use Doppelganger to replicate your best utility or attack cards alongside Morgan le Fay and Asanbosam.
- Terrifying Finish: Close out attrition games by taking advantage of Morgan le Fay's versatility combined with the offensive pressure of Boogeyman.
Matchups
- Vs. Aggressive Decks (Aggro):Your priority is to survive the early game using Golden Egg for resources/healing/support, and Bridge Troll together with Quasimodo to block the opponent's tempo. Once the initial offensive is stopped, value and recovery cards like It's Alive will tip the scales in your favor.
- Vs. Control / Midrange Decks:This deck shines in the mid-to-late game. Lean on the filtering of Mind Palace and the versatility of Morgan le Fay and Koschei to outvalue the opponent, closing the game with Doppelganger copies and the strength of Frank's Monster.
Origins TCG













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