Skip to content

The Origins TCG Alpha Edition is on Kickstarter from 27 October Discover the Alpha Edition →

Menu

← Back to Origins TCG decks from the community

Robin Hood8

Origins deck · Created on October 24, 2026 · Patch 0.7 · Updated October 25, 2026

Robin Hood

by pvgpredator @pvgpredator

CommunityArchetype: MidrangeLadderCompetitiveFunTournament★ Robin HoodEN

Game plan

Robin Hood is a midrange deck focused on strong units, smart trades, and steady board pressure!

Early game: Play Rumple, Roo, and Baby Bear to establish your board and contest locations.

Midgame: Develop threats like Galahad, Marian, and Jekyll. Use Bullseye and Stroke of Midnight to remove dangerous enemies.

Late game: Play Robin Hood to strengthen your position and pressure your opponent across the board.

Your goal: Win efficient trades, control key locations, and turn your board advantage into victory!

Rating

–/ 5

No votes yet

Save it to find it again in your profile

Win rate in recorded games

67% over 318 games · patch 0.7

All win rates →Record yours with OriginsMeta Tracker →

Videos

Origins TCG - Day 1 Stream Next Fest!Twitch · VOD · from 34:30Open on TwitchLoading the video means accepting Twitch's cookies. Privacy
Robin Hood - Three Ranked Wins | Origins TCG - Crimson Cup demoYouTubeOpen on YouTubeLoading the video means accepting YouTube's cookies. Privacy

Legendary

Base cards 12 × 2

Deck composition

Computed on all 25 cards in play.

Mana curve Units Spells Legendary
0416243442526738+

Average cost

3.7

Playable by turn 3

14

cards (cost 3 or less)

Total power

52

per unit 2.7

Total health

60

per unit 3.2

25

Card types

19 units · 6 spells

Cost ≤2 10 · Cost 3–4 8 · Cost 5+ 7

Cards by saga
  • Fairy tales8
  • Sherwood7
  • Arabian Nights2
  • Arthurian legend2
  • Gothic horror2
  • Hundred Acre Wood2
  • Other2

3 base cards share Robin Hood's saga.

Keywords
  • Deal Damage ×7
  • On Reveal ×7
  • Snipe ×5
  • Add ×2
  • Buff ×2
  • Debuff ×2
  • Double Attack ×2
  • Heal ×2
  • Mana ×2
  • Move ×2
  • On Death ×2
  • Return ×2
  • Self Buff ×2

Top end: Obliterate (9) · Cheapest: Bullseye (1)

Win rate

–

Coming with the official API: win rate, matches and matchups by Legendary.

For streamers: short link, chat command, OBS overlay, image

Guide

Strengths

  • Strong board presence: A solid mix of early units and powerful midgame threats.
  • Flexible removal: Bullseye, Obliterate, and Stroke of Midnight provide answers to dangerous enemies.
  • Good tempo: Efficient units help maintain pressure throughout the game.
  • Multiple threats: Galahad, Big Bad Wolf, and Guy of Gisborne give opponents several problems to answer.
  • Consistent strategy: The deck doesn't rely on assembling one specific combo to win.

Weaknesses

  • Limited card generation: Running out of resources can be a problem in longer games.
  • Removal dependent: Large enemy threats may force you to spend important spells early.
  • Vulnerable to wide boards: Swarm decks can spread pressure faster than you can answer it.
  • Positioning matters: Poor placement can reduce the value of your units and removal.
  • Expensive finishers: Robin Hood and your stronger units need time to become available.

Mulligan

Priority keeps:

  • Rumple — Helps establish early presence.
  • Roo — Useful early unit for contesting locations.
  • Baby Bear — Solid opening play.
  • Bullseye — Keep when you expect early threats.

Against Aggro: Prioritize cheap units and removal to avoid falling behind.

Against Control: Look for a strong early curve and maintain steady pressure.

Avoid: Keeping Robin Hood, Guy of Gisborne, or too many expensive cards in your opening hand.

Key combos and lines

1. Marian + Bullseye

Use Marian's Snipe ability alongside Bullseye to pressure vulnerable enemy units. Great for removing support units before they generate too much value.

2. Robin Hood + Guy of Gisborne

Use Guy of Gisborne to establish a strong midgame board, then follow with Robin Hood to maintain pressure and force difficult trades.

3. Rumple + Early Board Pressure

Play Rumple early and follow with Roo or Baby Bear to contest multiple locations. Focus on building a board that forces your opponent to react.

4. Galahad + Removal

Develop Galahad as a strong board threat, then use Bullseye or Stroke of Midnight to remove enemies that could contest him.

5. Big Bad Wolf + Board Control

Use Big Bad Wolf to create pressure while keeping Obliterate available for dangerous enemy units. This helps maintain your advantage.

6. Robin Hood + Marian

Combine Robin Hood's late-game presence with Marian's Snipe to pressure important enemy targets and improve your combat trades.

Matchups

Vs. Aggro / Swarm — Balanced

Contest locations early with Rumple, Roo, and Baby Bear. Use removal on important threats and avoid falling behind on board presence.

Vs. Midrange — Balanced

Focus on efficient trades and smart positioning. Galahad, Jekyll, and Guy of Gisborne help you compete for board control.

Vs. Control — Challenging

Apply consistent pressure without overcommitting. Save your strongest threats for turns when your opponent has fewer answers.

Vs. Combo — Pressure is Key

Develop units quickly and use removal to disrupt important combo pieces. Force your opponent to react instead of freely setting up.

Vs. Robin Hood Mirror — Tempo Battle

Early positioning, efficient trades, and removal timing are crucial. Try to establish board advantage before Robin Hood enters play.

Comments

Questions, tips, results with this deck. Be kind: the deck's publisher and the staff can remove comments.

Loading comments…

More Robin Hood decks

Other decks

Report this deck