Skip to content
OriginsMeta
Menu

Back to Origins TCG guides

Deck guides · 5 min read · Updated September 23, 2026

Dorothy Combo: how to play the move deck after the 21 September patch

The move deck rebuilt around the 21 September buffs: how Dorothy grows, which combos to look for, the mulligan and what the list still cannot do.

Open the deckOpen in the deck builder

Dorothy Combo · stats, the game code and star ratings on the deck page

The deck at a glance

1 Legendary + 12 base cards × 2 = 25 cards

Legendary

4Dorothy (Legendary)4 · 1/1

Cards in the deck · 12 × 2

  • 1Twister Toss1
  • 2Card Soldier2 · 3/1
  • 2Roo2 · 2/4
  • 2Basilisk2 · 1/2
  • 3Pegasus3 · 2/4
  • 3Flying Monkey3 · 4/1
  • 3Wicked Witch of the West3 · 1/5
  • 3Kanga3 · 2/3
  • 3En Passant3
  • 3Spellbook3
  • 4Magic Carpet4 · 4/4
  • 5Hare5 · 4/1

The deck in one paragraph

DorothyCard preview: DorothyUnit · Legendary · Land of Oz4 Mana1/1 Power/HealthI can Move each round. I have +1⚔️/+1❤️ for each time an ally moved this game. Combo is a combo list led by DorothyCard preview: DorothyUnit · Legendary · Land of Oz4 Mana1/1 Power/HealthI can Move each round. I have +1⚔️/+1❤️ for each time an ally moved this game., published on OriginsMeta on 22 September 2026 by Davdas, a member of the site's staff, and tagged for ladder and fun play. It is the move deck, rebuilt after the Demo patch of 21 September 2026, which buffed DorothyCard preview: DorothyUnit · Legendary · Land of Oz4 Mana1/1 Power/HealthI can Move each round. I have +1⚔️/+1❤️ for each time an ally moved this game., RooCard preview: RooUnit · Hundred Acre Wood2 Mana2/4 Power/HealthMove and Magic CarpetCard preview: Magic CarpetUnit · Arabian Nights4 Mana4/4 Power/HealthChoose One: On Reveal: Move other allies one space left OR On Reveal: Move other allies one space right. among others. The author's assessment is on the deck page and we keep it as it is: this is probably not a top-tier list yet, but something is moving.

The list

Twenty-five cards: the Legendary plus twelve cards played as two copies each.

Card Cost What it does
DorothyCard preview: DorothyUnit · Legendary · Land of Oz4 Mana1/1 Power/HealthI can Move each round. I have +1⚔️/+1❤️ for each time an ally moved this game. (Legendary) 5 1/1; can Move each round, and gets +1⚔️/+1❤️ for each time an ally moved this game
Twister TossCard preview: Twister TossSpell · Land of Oz1 ManaMove an ally. 1 Spell: move an ally
Card SoldierCard preview: Card SoldierUnit · Wonderland2 Mana3/1 Power/HealthAfter I move, summon a copy of me on my previous space. 2 3/1; after it moves, it summons a copy of itself on its previous space
RooCard preview: RooUnit · Hundred Acre Wood2 Mana2/4 Power/HealthMove 2 2/3 with Move
BasiliskCard preview: BasiliskUnit · Myth & folklore2 Mana1/2 Power/HealthDeathtouch 2 1/2 with Deathtouch
PegasusCard preview: PegasusUnit · Myth & folklore3 Mana2/4 Power/HealthAfter I move, double my ⚔️. 3 2/4; after it moves, it doubles its Power
Flying MonkeyCard preview: Flying MonkeyUnit · Land of Oz3 Mana4/1 Power/HealthOn Reveal: Move ANY other character to a random space here. 3 4/1; On Reveal moves ANY other character to a random space here
Wicked Witch of the WestCard preview: Wicked Witch of the WestUnit · Land of Oz3 Mana1/5 Power/HealthWhen I survive damage, add a Flying Monkey [4⚔️/1❤️] to your hand and I move one space to the left. 3 1/5; when it survives damage it adds a Flying MonkeyCard preview: Flying MonkeyUnit · Land of Oz3 Mana4/1 Power/HealthOn Reveal: Move ANY other character to a random space here. to your hand and moves one space to the left
KangaCard preview: KangaUnit · Hundred Acre Wood3 Mana2/3 Power/HealthBefore combat, give allies that moved this round +1⚔️/+1❤️. 3 2/3; before combat, allies that moved this round get +1⚔️/+1❤️
En PassantCard preview: En PassantSpell · Other3 ManaMove an ally. Deal damage equal to its ⚔️ to the character across from it. 3 Spell: move an ally and deal its Power to the character across from it
SpellbookCard preview: SpellbookSpell · Other3 ManaFor the rest of the game, add a random spell to your hand at the start of the round. Discard it before combat. 3 Spell: from now on, a random spell in hand each round, discarded before combat
Magic CarpetCard preview: Magic CarpetUnit · Arabian Nights4 Mana4/4 Power/HealthChoose One: On Reveal: Move other allies one space left OR On Reveal: Move other allies one space right. 4 3/4; On Reveal moves your other allies one space left, or one space right
HareCard preview: HareUnit · Fairy tales5 Mana4/1 Power/HealthFirst Strike, Move 5 4/1 with First Strike and Move

Nine units and three spells, and almost everything either moves or rewards a move.

How the deck wins

DorothyCard preview: DorothyUnit · Legendary · Land of Oz4 Mana1/1 Power/HealthI can Move each round. I have +1⚔️/+1❤️ for each time an ally moved this game. is a 1/1 that counts: +1⚔️/+1❤️ for each time an ally moved this game. The counter does not reset, and it counts moves anywhere on the board, so a cheap spell like Twister TossCard preview: Twister TossSpell · Land of Oz1 ManaMove an ally. is never wasted — it is one mana for a permanent point on your Legendary. Played on round five after a few moves, DorothyCard preview: DorothyUnit · Legendary · Land of Oz4 Mana1/1 Power/HealthI can Move each round. I have +1⚔️/+1❤️ for each time an ally moved this game. lands as a real body and keeps growing every round afterwards, because she moves herself.

Three combos are the point of the list:

  1. Card SoldierCard preview: Card SoldierUnit · Wonderland2 Mana3/1 Power/HealthAfter I move, summon a copy of me on my previous space. plus any move. A 3/1 for two mana that leaves a copy of itself behind every time it moves: with Twister TossCard preview: Twister TossSpell · Land of Oz1 ManaMove an ally. or Magic CarpetCard preview: Magic CarpetUnit · Arabian Nights4 Mana4/4 Power/HealthChoose One: On Reveal: Move other allies one space left OR On Reveal: Move other allies one space right. it fills a lane on its own.
  2. PegasusCard preview: PegasusUnit · Myth & folklore3 Mana2/4 Power/HealthAfter I move, double my ⚔️. plus any move. After it moves it doubles its Power: 2/4 becomes 4/4, and with KangaCard preview: KangaUnit · Hundred Acre Wood3 Mana2/3 Power/HealthBefore combat, give allies that moved this round +1⚔️/+1❤️.'s +1⚔️ before combat it is a 5-Power body that the opponent priced at three mana.
  3. Magic CarpetCard preview: Magic CarpetUnit · Arabian Nights4 Mana4/4 Power/HealthChoose One: On Reveal: Move other allies one space left OR On Reveal: Move other allies one space right. as the engine. It moves all your other allies one space, in the direction you choose: one card, several triggers — a Card SoldierCard preview: Card SoldierUnit · Wonderland2 Mana3/1 Power/HealthAfter I move, summon a copy of me on my previous space. copy, a doubled PegasusCard preview: PegasusUnit · Myth & folklore3 Mana2/4 Power/HealthAfter I move, double my ⚔️., points on DorothyCard preview: DorothyUnit · Legendary · Land of Oz4 Mana1/1 Power/HealthI can Move each round. I have +1⚔️/+1❤️ for each time an ally moved this game., and KangaCard preview: KangaUnit · Hundred Acre Wood3 Mana2/3 Power/HealthBefore combat, give allies that moved this round +1⚔️/+1❤️.'s buff on everything that moved.

Mulligan

There is no note from the author on the mulligan, so this is OriginsMeta's reading. Keep the cheap move enablers, Twister TossCard preview: Twister TossSpell · Land of Oz1 ManaMove an ally. and RooCard preview: RooUnit · Hundred Acre Wood2 Mana2/4 Power/HealthMove, and one of the two bodies that pay you for moving, Card SoldierCard preview: Card SoldierUnit · Wonderland2 Mana3/1 Power/HealthAfter I move, summon a copy of me on my previous space. or PegasusCard preview: PegasusUnit · Myth & folklore3 Mana2/4 Power/HealthAfter I move, double my ⚔️.. Magic CarpetCard preview: Magic CarpetUnit · Arabian Nights4 Mana4/4 Power/HealthChoose One: On Reveal: Move other allies one space left OR On Reveal: Move other allies one space right. is the card you want on round four, not in the opening hand. With no cheap card at all, a hand that starts on round three is too slow for a deck that wants its counter running from the first round.

Round by round

  1. Rounds 1–2: start the counter. Card SoldierCard preview: Card SoldierUnit · Wonderland2 Mana3/1 Power/HealthAfter I move, summon a copy of me on my previous space. or RooCard preview: RooUnit · Hundred Acre Wood2 Mana2/4 Power/HealthMove, then Twister TossCard preview: Twister TossSpell · Land of Oz1 ManaMove an ally. on it. Every move is a permanent point on DorothyCard preview: DorothyUnit · Legendary · Land of Oz4 Mana1/1 Power/HealthI can Move each round. I have +1⚔️/+1❤️ for each time an ally moved this game., even when the board looks quiet.
  2. Round 3: pick the lane. PegasusCard preview: PegasusUnit · Myth & folklore3 Mana2/4 Power/HealthAfter I move, double my ⚔️., the Witch or KangaCard preview: KangaUnit · Hundred Acre Wood3 Mana2/3 Power/HealthBefore combat, give allies that moved this round +1⚔️/+1❤️.. Wicked Witch of the WestCard preview: Wicked Witch of the WestUnit · Land of Oz3 Mana1/5 Power/HealthWhen I survive damage, add a Flying Monkey [4⚔️/1❤️] to your hand and I move one space to the left. is the one that generates on her own: a 1/5 that survives most hits, and each time she does you get a Flying MonkeyCard preview: Flying MonkeyUnit · Land of Oz3 Mana4/1 Power/HealthOn Reveal: Move ANY other character to a random space here. in hand and she moves one space left — another point for DorothyCard preview: DorothyUnit · Legendary · Land of Oz4 Mana1/1 Power/HealthI can Move each round. I have +1⚔️/+1❤️ for each time an ally moved this game..
  3. Round 4: Magic CarpetCard preview: Magic CarpetUnit · Arabian Nights4 Mana4/4 Power/HealthChoose One: On Reveal: Move other allies one space left OR On Reveal: Move other allies one space right.. Choose the direction that pushes your Card SoldiersCard preview: Card SoldierUnit · Wonderland2 Mana3/1 Power/HealthAfter I move, summon a copy of me on my previous space. toward a free space and takes PegasusCard preview: PegasusUnit · Myth & folklore3 Mana2/4 Power/HealthAfter I move, double my ⚔️. into a fight it will now win.
  4. Round 5 onwards: DorothyCard preview: DorothyUnit · Legendary · Land of Oz4 Mana1/1 Power/HealthI can Move each round. I have +1⚔️/+1❤️ for each time an ally moved this game., then close. HareCard preview: HareUnit · Fairy tales5 Mana4/1 Power/HealthFirst Strike, Move has First Strike and Move: it hits before the answer and keeps the counter going. BasiliskCard preview: BasiliskUnit · Myth & folklore2 Mana1/2 Power/HealthDeathtouch with Deathtouch is the cheap answer to a body too big to fight fairly, and En PassantCard preview: En PassantSpell · Other3 ManaMove an ally. Deal damage equal to its ⚔️ to the character across from it. turns a doubled PegasusCard preview: PegasusUnit · Myth & folklore3 Mana2/4 Power/HealthAfter I move, double my ⚔️. into removal.

What the deck cannot do

The author lists two weaknesses, and they are the honest ones: you can end up badly stuck with your cards, and some combos are not consistent. Both come from the same place — Flying MonkeyCard preview: Flying MonkeyUnit · Land of Oz3 Mana4/1 Power/HealthOn Reveal: Move ANY other character to a random space here. moves a character to a random space, Card SoldierCard preview: Card SoldierUnit · Wonderland2 Mana3/1 Power/HealthAfter I move, summon a copy of me on my previous space.'s copy goes on the space it left, and Magic CarpetCard preview: Magic CarpetUnit · Arabian Nights4 Mana4/4 Power/HealthChoose One: On Reveal: Move other allies one space left OR On Reveal: Move other allies one space right. moves everything, including allies you wanted where they were. Plan the direction before you play the Carpet, and do not count on a specific space being free.

Matchups

Ranked data is not public: this is a reading of the lists, not a win rate.

  • Against aggressive decks. The Witch and RooCard preview: RooUnit · Hundred Acre Wood2 Mana2/4 Power/HealthMove hold the early lanes; BasiliskCard preview: BasiliskUnit · Myth & folklore2 Mana1/2 Power/HealthDeathtouch's Deathtouch answers the first big body. DorothyCard preview: DorothyUnit · Legendary · Land of Oz4 Mana1/1 Power/HealthI can Move each round. I have +1⚔️/+1❤️ for each time an ally moved this game. can wait: she is better late, when the counter is high.
  • Against control decks. This is the good matchup. Card SoldierCard preview: Card SoldierUnit · Wonderland2 Mana3/1 Power/HealthAfter I move, summon a copy of me on my previous space. copies and Flying MonkeysCard preview: Flying MonkeyUnit · Land of Oz3 Mana4/1 Power/HealthOn Reveal: Move ANY other character to a random space here. keep coming back, so a single wipe does not empty your board. Keep one Twister TossCard preview: Twister TossSpell · Land of Oz1 ManaMove an ally. in hand after a wipe to restart the counter.
  • Against other move decks. Whoever moves more gets the bigger DorothyCard preview: DorothyUnit · Legendary · Land of Oz4 Mana1/1 Power/HealthI can Move each round. I have +1⚔️/+1❤️ for each time an ally moved this game., but Flying MonkeyCard preview: Flying MonkeyUnit · Land of Oz3 Mana4/1 Power/HealthOn Reveal: Move ANY other character to a random space here. moves any character: use it to drag an enemy PegasusCard preview: PegasusUnit · Myth & folklore3 Mana2/4 Power/HealthAfter I move, double my ⚔️. out of the space where it was going to double.

Where to go next

  • The deck page has the full list, the charts, the author's notes, “Open in the deck builder” and the game code.
  • The buffs behind this list are in the 21 September patch notes; MetaShifting tracks every change on the tier list page.

Frequently asked questions

How does Dorothy grow?
Dorothy can Move each round and has +1⚔️/+1❤️ for each time an ally moved this game. The counter is the whole game, not the round, so every Move you make anywhere makes her bigger.
Which move combos does the deck look for?
Card Soldier, which summons a copy of itself on its previous space after it moves; Pegasus, which doubles its Power after it moves; and Magic Carpet, which moves your other allies one space left or right on reveal.
Is the deck competitive?
The author calls it a fun and ladder deck and says plainly that it is probably not at top-tier level yet, but that after the 21 September buffs something is moving.
How do I try the deck?
Open the deck page on OriginsMeta and press “Open in the deck builder”, or copy the game code (KGBLDC…) into Origins.

Written by Pierluigi Cella

OriginsMeta is an independent project and is not affiliated with Koin Games.

Related

  • 4Dorothy (Legendary)4 · 1/1
  • 3Flying Monkey3 · 4/1
  • 3Pegasus3 · 2/4
  • 2Card Soldier2 · 3/1
  • 1Twister Toss1
  • 3Wicked Witch of the West3 · 1/5
  • 3Kanga3 · 2/3
  • 3En Passant3
  • 2Roo2 · 2/4
  • 3Spellbook3
  • 5Hare5 · 4/1
  • 2Basilisk2 · 1/2
  • 4Magic Carpet4 · 4/4