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Deck guides · 5 min read · Updated October 28, 2026

Dorothy Combo: how to play the move deck after the 21 September patch

The move deck rebuilt around the 21 September buffs: how Dorothy grows, which combos to look for, the mulligan and what the list still cannot do.

Open the deck →Open in the deck builder

Dorothy Combo · stats, the game code and star ratings on the deck page

The deck at a glance

1 Legendary + 12 base cards × 2 = 25 cards

Written before patch 0.7. This deck and this guide were published before patch 0.7 of 29 September 2026: the list and the game plan are not canonical for 0.7. The card tables show today's costs and stats.

The deck in one paragraph

Dorothy Combo is a combo list led by Dorothy, published on OriginsMeta on 22 September 2026 by Davdas, a member of the site's staff, and tagged for ladder and fun play. It is the move deck, rebuilt after the Demo patch of 21 September 2026, which buffed Dorothy, Roo and Magic Carpet among others. The author's assessment is on the deck page and we keep it as it is: this is probably not a top-tier list yet, but something is moving.

The list

Twenty-five cards: the Legendary plus twelve cards played as two copies each.

Card Cost What it does
Dorothy (Legendary) 4 3/3; can Move each round, and gets +1⚔️/+1❤️ for each time an ally moved this game
Twister Toss 1 Spell: move an ally to any space; if another card is already there, the two swap places
Card Soldier 2 3/1; after it moves, it summons a copy of itself on its previous space
Roo 2 2/4 with Move
Basilisk 2 1/2 with Deathtouch
Pegasus 3 2/4; after it moves, it doubles its Power
Flying Monkey 3 4/1; On Reveal moves ANY other character to a random space here
Wicked Witch of the West 3 1/5; when it survives damage it adds a Flying Monkey to your hand and moves one space to the left
Kanga 3 2/3; before combat, allies that moved this round get +1⚔️/+1❤️
En Passant 3 Spell: move an ally and deal its Power to the character across from it
Spellbook 4 Spell: from now on, a random spell in hand each round, discarded before combat
Magic Carpet 4 4/4; On Reveal moves your other allies one space left, or one space right
Hare 5 4/1 with First Strike and Move

Nine units and three spells, and almost everything either moves or rewards a move.

How the deck wins

Dorothy is a 3/3 that counts: +1⚔️/+1❤️ for each time an ally moved this game. The counter does not reset, and it counts moves anywhere on the board, so a cheap spell like Twister Toss is never wasted — it is one mana for a permanent point on your Legendary. Played on round five after a few moves, Dorothy lands as a real body and keeps growing every round afterwards, because she moves herself.

Three combos are the point of the list:

  1. Card Soldier plus any move. A 3/1 for two mana that leaves a copy of itself behind every time it moves: with Twister Toss or Magic Carpet it fills a lane on its own.
  2. Pegasus plus any move. After it moves it doubles its Power: 2/4 becomes 4/4, and with Kanga's +1⚔️ before combat it is a 5-Power body that the opponent priced at three mana.
  3. Magic Carpet as the engine. It moves all your other allies one space, in the direction you choose: one card, several triggers — a Card Soldier copy, a doubled Pegasus, points on Dorothy, and Kanga's buff on everything that moved.

Mulligan

There is no note from the author on the mulligan, so this is OriginsMeta's reading. Keep the cheap move enablers, Twister Toss and Roo, and one of the two bodies that pay you for moving, Card Soldier or Pegasus. Magic Carpet is the card you want on round four, not in the opening hand. With no cheap card at all, a hand that starts on round three is too slow for a deck that wants its counter running from the first round.

Round by round

  1. Rounds 1–2: start the counter. Card Soldier or Roo, then Twister Toss on it. Every move is a permanent point on Dorothy, even when the board looks quiet.
  2. Round 3: pick the lane. Pegasus, the Witch or Kanga. Wicked Witch of the West is the one that generates on her own: a 1/5 that survives most hits, and each time she does you get a Flying Monkey in hand and she moves one space left — another point for Dorothy.
  3. Round 4: Magic Carpet. Choose the direction that pushes your Card Soldiers toward a free space and takes Pegasus into a fight it will now win.
  4. Round 5 onwards: Dorothy, then close. She has cost 4 since the 21 September patch, but round four belongs to the Carpet, and a round later she lands with a higher counter. Hare has First Strike and Move: it hits before the answer and keeps the counter going. Basilisk with Deathtouch is the cheap answer to a body too big to fight fairly, and En Passant turns a doubled Pegasus into removal.

What the deck cannot do

The author lists two weaknesses, and they are the honest ones: you can end up badly stuck with your cards, and some combos are not consistent. Both come from the same place — Flying Monkey moves a character to a random space, Card Soldier's copy goes on the space it left, and Magic Carpet moves everything, including allies you wanted where they were. Plan the direction before you play the Carpet, and do not count on a specific space being free.

Matchups

Ranked data is not public: this is a reading of the lists, not a win rate.

  • Against aggressive decks. The Witch and Roo hold the early lanes; Basilisk's Deathtouch answers the first big body. Dorothy can wait: she is better late, when the counter is high.
  • Against control decks. This is the good matchup. Card Soldier copies and Flying Monkeys keep coming back, so a single wipe does not empty your board. Keep one Twister Toss in hand after a wipe to restart the counter.
  • Against other move decks. Whoever moves more gets the bigger Dorothy, but Flying Monkey moves any character: use it to drag an enemy Pegasus out of the space where it was going to double.

Where to go next

  • The deck page has the full list, the charts, the author's notes, “Open in the deck builder” and the game code.
  • The buffs behind this list are in the 21 September patch notes; MetaShifting tracks every change on its own page.
  • Card stats are those of patch 0.7 of 29 September 2026, which raised Spellbook from three mana to four and reworked Twister Toss; the 0.8 patch notes of 27 October 2026 (Early Access) mention no card changes. The table describes Twister Toss from the patch notes: we have not read its new text in the game yet.

Frequently asked questions

How does Dorothy grow?
Dorothy can Move each round and has +1⚔️/+1❤️ for each time an ally moved this game. The counter is the whole game, not the round, so every Move you make anywhere makes her bigger.
Which move combos does the deck look for?
Card Soldier, which summons a copy of itself on its previous space after it moves; Pegasus, which doubles its Power after it moves; and Magic Carpet, which moves your other allies one space left or right on reveal.
Is the deck competitive?
The author calls it a fun and ladder deck and says plainly that it is probably not at top-tier level yet, but that after the 21 September buffs something is moving.
How do I try the deck?
Open the deck page on OriginsMeta and press “Open in the deck builder”, or copy the game code (KGBLDC…) into Origins.

Written by Pierluigi “Aldry” Cella · The whole editorial team

OriginsMeta is an independent project and is not affiliated with Koin Games.

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